Chinese children will be limited to a total video game playing time of about 15 hours during their month-long winter school holiday, under strict rules designed to prevent them becoming addicted to ...
Savvy has a 30% stake in the Chinese esports organizer Hero Esports, which is also backed by Tencent — the biggest company by ...
Vital esports scene surrounding the game, developed by Tencent subsidiary Riot Games, helps maintain its popularity.
China’s global ambitions are no longer confined to infrastructure megaprojects or its booming trade networks. The country has found an unlikely but effective tool for soft power: video games. At the ...
The video game “Black Myth: Wukong” is a cultural “magic weapon,” a soft power export that’s raising China’s profile across the world. It sold 10 million copies within just three days of its launch ...
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