Microsoft has released a preview of the next step in DirectX Raytracing to its Windows Insider Program, meaning developers can start to play with new performance enhancing features to deliver a better ...
At Gamescom 2025, Microsoft presented a new technology that could prove very important for PC gaming: DirectX Advanced Shader Delivery. This system is designed as a potential solution to the problems ...
After DirectX 12 Ultimate was announced, we started adding new tests to 3DMark to show how games can benefit from these new features. Our latest addition is the 3DMark Mesh Shader feature test, a new ...
In a blog Microsoft is talking DX Raytracing Tier 1.1 and overall a previews a suite of new DirectX 12 features, including DirectX Raytracing tier 1.1, Mesh Shader, and Sampler Feedback. DirectX ...
REDMOND, Wash. Jan. 22, 2003 Microsoft Corp. today announced broadened availability of the Microsoft® DirectX® 9.0 application programming interface (API). The latest version of the Microsoft Windows® ...
Ahead of its DirectX developer day, Nvidia and Microsoft have announced the next era of graphics features for Xbox and PC gamers, and it’s called the DirectX 12 Ultimate game stack. Previously, ...
One of the problems game developers face today is with the flexibility of shaders and their scalability as they get evermore complex. For example, if multiple shaders are needed in a certain scenario, ...
Microsoft has announced that neural rendering capabilities are coming to DirectX soon. Cooperative vector support, as it’s ...
DirectX 12 Ultimate gives game developers the tools to build more immersive gaming experiences. When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.
Today, Microsoft is announcing a new version of its gaming and multimedia API platform, DirectX. The new version, DirectX 12 Ultimate, largely unifies Windows PCs with the upcoming Xbox Series X ...
Before we go any further, it’s probably wise to have a look at how Microsoft has laid out the DirectX 10 pipeline. It’s very different from the traditional graphics pipeline, as the shader portion is ...
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