About two years ago, NVIDIA started talking about a shader rendering method that applied varying levels of quality to different objects in the game world. That method was called Variable Rate Shading, ...
Introduction to the hardware, software and mathematics of 2- and 3-dimensional interactive computer graphics systems, including standards, modeling, transformations, hidden-surface removal, shading, ...
Creating rich, lush computer-generated images is no mean feat, and one of the most fundamental aspects is light and shade. This video explains how programmers and designers tackle that crucial problem ...
Why it matters: In addition to Ray Tracing, Nvidia's Turing architecture came with a bag of tricks for developers to play with, and Wolfenstein II: The New Colossus is the first to implement one such ...
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