If there’s any obvious thing a new player in the virtual reality space could improve, it’s the interface and accompanying interactions that ferry users between VR apps and games. Smartphones have ...
In the real world, you wouldn't want to carry a handheld controller all the time, or have menus constantly popping up in front of your face – so why put up with those things in VR worlds? With ...
Meta is getting more confident with its VR headsets, and the actual devices are getting even more capable. The Meta Quest 3S ...
Researchers from Carnegie Mellon University have demonstrated a practical system for full-body tracking in VR using cameras mounted on the controllers to get a better view of the user’s body. Although ...
Virtual reality (VR) and augmented reality (AR) are at the forefront of immersive tech trends, each offering distinct experiences that appeal to different markets. VR delivers full digital immersion, ...
The Meta Quest 2 (formerly Oculus Quest 2) has remained Steam's most popular choice of VR headset for a long time. Making up just under 50% of SteamVR users last month, Meta's standalone headset has ...
How can virtual reality (VR) be personalized for individuals with limited mobility or physical disabilities? This is what a recent study presented at the CHI conference on Human Factors in Computing ...
Researchers from Tokyo Metropolitan University have engineered a virtual reality (VR) remote collaboration system which lets users on Segways share not only what they see but also the feeling of ...
VR fitness games transform at-home workouts into immersive virtual gym experiences, boosting engagement, calorie burn, and adherence for all fitness levels.
The space simulation "Star Citizen" has received an experimental VR mode, and it looks like the studio is serious about VR support.
If you believe Mark Zuckerberg, the future is virtual. Last year, Meta plowed $10 billion into Facebook Reality Labs, the part of the company that develops virtual- and augmented-reality gadgets and ...
Social VR platform Rec Room announced it’s laying off around half of its staff, citing low-level content which has flooded the platform from users on mobile and console. Founded in 2016, the studio ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results